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 LF2 - New Heroes version 2.0

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Bamboori
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PostSubject: LF2 - New Heroes version 2.0   Fri Dec 11, 2009 1:32 pm

hi^^
well, some of you might know my project lf2-nh from lfe (thread here, download here ).

now i am planning to do a big, if not GIANT update of it!

features:
-lf2v2.0a engine-
-more balanced chars
-more chars (but some old will get deleted)
-a totally freakin-awesome survival-stage, featuring my templates with weapons!
-new exe-design
-new music


well, thats all for now. any suggestions for chars, stage or something other?
btw: i could also need a good spriter, but he/she would have to sprite a LOT
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Simoneon
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PostSubject: Re: LF2 - New Heroes version 2.0   Sat Dec 12, 2009 1:34 am

Okay.
When playing the mod I noticed that you had a lack of interest and/or ideas doing in.

Kamikaze is a nice char, but yea, you could have given him more abilities.
Davis have very overpowered move (DJA), which I don't like.
Other chars had not finished moves, as in, lack of ideas and/or interest (read above).

Enough critics.
Lets get straight to the points I really like.

Some of the char moves or ideas I really like, like Fighter-char, or Kamikaze idea.
I played stage mode with Fighter and friend, and the best thing of this mod would be that you can do very nice combos, even if you play with bot. Then, imagine, what a fun game would be if you play with a real friend on stage. yea...


I could suggest you to consider more the main mod idea. That could be 'combo mod', 'template mod' or something like that.

8.5/10 ;p


- Simoneon
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Bamboori
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PostSubject: Re: LF2 - New Heroes version 2.0   Sat Dec 12, 2009 6:40 am

Simoneon wrote:
Okay.
When playing the mod I noticed that you had a lack of interest and/or ideas doing in.
where? i thought i used much creativity
and for the name of the mod: ill probably change it when i got the new heroes and (eventually) a story.

thx for comment
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Simoneon
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PostSubject: Re: LF2 - New Heroes version 2.0   Sat Dec 12, 2009 6:53 am

Bamboori wrote:
Simoneon wrote:
Simoneon wrote:
Simoneon wrote:
Simoneon wrote:
Okay.
When playing the mod I noticed that you had a lack of interest and/or ideas doing in.
Okay.
When playing the mod I noticed that you had a lack of interest and/or ideas doing in.
Okay.
When playing the mod I noticed that you had a lack of interest and/or ideas doing in.
Okay.
When playing the mod I noticed that you had a lack of interest and/or ideas doing in.
where? i thought i used much creativity

I just had a feeling that you haven't got your own content. The mod have rlf2 style, I guess.
You should add a storyline, or whatever, to prove that you're not only editing char, and that you have a very big motivation+ideas on this project.

Just my opinion.

Oh and that multi-quote thingie rocks! ;DD


- Simoneon
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Bamboori
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PostSubject: Re: LF2 - New Heroes version 2.0   Sat Dec 12, 2009 7:08 am

why are you quoting yourself four times?

and i never played rlf2

good.


then now i need a storyline. any suggestions?
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Simoneon
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PostSubject: Re: LF2 - New Heroes version 2.0   Sat Dec 12, 2009 7:26 am

Because it's 3d! ;D
No, that was a joke ;p

Hm, no suggestions from me, yet. I could try to tell you something about storyline when you'll finish your next version of mod. Because, really, I even don't know what chars are you planing to add in new version.


- Simoneon
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Bamboori
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PostSubject: Re: LF2 - New Heroes version 2.0   Sat Dec 12, 2009 11:59 am

well, the survival mod (or story mod? ) will contain tons of different template enemies, and one as big end-boss.
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